![]() |
Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
|
This is the complete list of members for Animation, including all inherited members.
| Animation(const int x_, const int y_, const int spriteWidth_, const int spriteHeight_, const int numberOfImages_, const bool loop_) | Animation | |
| animationCount (defined in Animation) | Animation | privatestatic |
| changeAnimation(const int x_, const int y_, const int numberOfImages_, const bool loop_, const double totalTime_) | Animation | |
| initialX | Animation | private |
| initialY | Animation | private |
| loop | Animation | private |
| numberOfImages | Animation | private |
| spriteHeight | Animation | private |
| spriteWidth | Animation | private |
| totalElapsedTime | Animation | private |
| totalTime | Animation | private |
| update(SDL_Rect &clip_, const double dt_) | Animation | |
| updateClip(SDL_Rect &clip_, const int x_, const int y_) | Animation | private |
| x | Animation | private |
| y | Animation | private |
| ~Animation() | Animation |
1.8.4