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Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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| Class in control of animating a sprite | |
| The audio handler | |
| Class for the bomb potion | |
| The camera class | |
| Simple collision detection | |
| Game configuration class | |
| The input handler for joysticks | |
| Subclass of Entity | |
| Base class for all game objects (entities) | |
| Wraps FPS handling in a class | |
| Main structure class for the game | |
| The state for the initial menu screen | |
| The state for the initial menu screen | |
| The state for the initial menu screen | |
| The state for the initial menu screen | |
| The state for the initial splash screen | |
| Handles player input | |
| Abstract class for levels | |
| The first level of the game | |
| Class used for logging | |
| Parses lua scripts into C++ | |
| The player entity class | |
| The state for when the player is not grounded | |
| The state when the player is idle | |
| The state when the player is idle | |
| The state when the player is idle | |
| The state when the player is grounded and moving | |
| The state when the player is rolling | |
| General resource management class | |
| Wraps the SDL libraries | |
| Visual representation of game objects | |
| Parent class for other enemy states | |
| Parent class for other game states | |
| Parent class for other player states | |
| Represents the tile distrubution for a level | |
| Represents actual window that game runs on |
1.8.4