![]() |
Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
|
The state for the initial menu screen. More...
#include <GStateOptions.h>
Public Member Functions | |
| GStateOptions () | |
| The constructor. More... | |
| virtual | ~GStateOptions () |
| The destructor. | |
| virtual void | load () |
| Loads the level. More... | |
| virtual void | update (const double dt_) |
| Updates the objects within the StateGame. More... | |
| virtual void | unload () |
| Unloads everything that was loaded. More... | |
| virtual void | render () |
| Renders the state. More... | |
Public Member Functions inherited from StateGame | |
| virtual | ~StateGame () |
| The destructor. | |
| void | addEntity (Entity *const entity) |
| Adds an entity to the vector. | |
| void | cleanEntities () |
| Deletes all the entities inside the vector. | |
Private Attributes | |
| Sprite * | optionsImage |
| The image shown on the menu. More... | |
Additional Inherited Members | |
Protected Attributes inherited from StateGame | |
| std::vector< Entity * > | entities |
| List of all the entities in the state. More... | |
The state for the initial menu screen.
Game state that will contain the game over screen.
| GStateOptions::GStateOptions | ( | ) |
The constructor.
Initializes all the attributes.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
private |
The image shown on the menu.
1.8.4