Dauphine  0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
Public Member Functions | List of all members
PStateAerial Class Reference

The state for when the player is not grounded. More...

#include <PStateAerial.h>

Public Member Functions

 PStateAerial (Player *const player_)
 The constructor. More...
 
virtual ~PStateAerial ()
 The destructor.
 
virtual void enter ()
 
virtual void exit ()
 
virtual void handleInput (const std::array< bool, GameKeys::MAX > keyStates_)
 
- Public Member Functions inherited from StatePlayer
 StatePlayer (Player *const player_)
 The constructor. More...
 
virtual ~StatePlayer ()
 The destructor.
 

Additional Inherited Members

- Public Attributes inherited from StatePlayer
Playerplayer
 Reference to the player. More...
 

Detailed Description

The state for when the player is not grounded.

Constructor & Destructor Documentation

PStateAerial::PStateAerial ( Player *const  player_)

The constructor.

Parameters
player_: Reference to the player.

Member Function Documentation

void PStateAerial::enter ( )
virtual
See Also
StatePlayer::enter

Implements StatePlayer.

void PStateAerial::exit ( )
virtual
See Also
StatePlayer::exit

Implements StatePlayer.

void PStateAerial::handleInput ( const std::array< bool, GameKeys::MAX >  keyStates_)
virtual

The documentation for this class was generated from the following files: