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Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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Public Member Functions | |
| EStateIdle (Enemy *const enemy_) | |
| The constructor. More... | |
| virtual | ~EStateIdle () |
| The destructor. | |
| virtual void | enter () |
| virtual void | exit () |
| virtual void | update () |
Public Member Functions inherited from StateEnemy | |
| StateEnemy (Enemy *const enemy_) | |
| The constructor. More... | |
| virtual | ~StateEnemy () |
| The destructor. | |
Additional Inherited Members | |
Public Attributes inherited from StateEnemy | |
| Enemy * | enemy |
| Reference to the enemy. More... | |
| EStateIdle::EStateIdle | ( | Enemy *const | enemy_) |
The constructor.
| enemy_ | : Reference to the Enemy. |
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virtual |
Implements StateEnemy.
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virtual |
Implements StateEnemy.
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virtual |
Implements StateEnemy.
1.8.4