Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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Classes
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Todo List
Class
BombPotion
Refactor so its a
DynamicEntity
.
Member
Camera::Camera
(
Entity
*const entity_)
If the player changes the resolution, so should the clip. (?)
Class
Configuration
Refactor the
Configuration
class.
Implement all the possible resolutions the game will "want".
Member
Configuration::initialize
()
Make sure recieved ints are not negative.
Class
Crosshair
Refactor.
Member
DynamicEntity::updatePosition
(const double dt_)
Fix all these magic/weird numbers.
Member
EStateIdle::update
()
Make the range be only in the direciton the enemy is facing.
Member
EStatePatrolling::update
()
Make the range be only in the direciton the enemy is facing.
Member
Game::setState
(const GStates state_)
Implement the transition between states.
Member
LevelOne::update
(const double dt_)
Refactor this static Enemy::px, Enemy::py.
Member
LuaScript::LuaScript
(const std::string &filename_)
Log an error message for different lua error codes.
Class
ResourceManager
Generalize the resource manager for audio, not just sprites.
Member
SDLWrapper::initialize
()
Initialize SDL_TTF. And not do INIT_EVERYTHING.
Class
Text
Actually make this work.
Class
TileMap
Revise Tile placement implementation.
Member
Window::create
(const unsigned int width_, const unsigned int height_)
Toggle VSync.
Member
Window::resize
(const unsigned int width_, const unsigned int height_)
Instead of directly choosing width and height, choose from a pre-defined list of resolutions.
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