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Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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The state when the player is idle. More...
#include <PStateIdle.h>
Public Member Functions | |
| PStateIdle (Player *const player_) | |
| The constructor. More... | |
| virtual | ~PStateIdle () |
| The destructor. | |
| virtual void | enter () |
| virtual void | exit () |
| virtual void | handleInput (const std::array< bool, GameKeys::MAX > keyStates_) |
Public Member Functions inherited from StatePlayer | |
| StatePlayer (Player *const player_) | |
| The constructor. More... | |
| virtual | ~StatePlayer () |
| The destructor. | |
Additional Inherited Members | |
Public Attributes inherited from StatePlayer | |
| Player * | player |
| Reference to the player. More... | |
The state when the player is idle.
| PStateIdle::PStateIdle | ( | Player *const | player_) |
The constructor.
| player_ | : Reference to the player. |
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Implements StatePlayer.
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virtual |
Implements StatePlayer.
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virtual |
Implements StatePlayer.
1.8.4