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Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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This is the complete list of members for Camera, including all inherited members.
| Camera(Entity *const entity_) | Camera | |
| centralizeOn(Entity *const entity_) | Camera | |
| clip | Camera | private |
| entity | Camera | private |
| getClip() | Camera | |
| levelH | Camera | private |
| levelW | Camera | private |
| setLevelWH(const unsigned int width_, const unsigned int height_) | Camera | |
| update() | Camera | |
| updatePosition() | Camera | private |
| ~Camera() | Camera |
1.8.4