![]() |
Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
|
This is the complete list of members for Crosshair, including all inherited members.
| activated (defined in Crosshair) | Crosshair | |
| animationClip | Entity | protected |
| boundingBox (defined in Entity) | Entity | protected |
| Crosshair(const double x_, const double y_, Sprite *const sprite_) (defined in Crosshair) | Crosshair | |
| Entity(const double x_, const double y_, Sprite *const sprite_) | Entity | protected |
| getAnimationClip() | Entity | |
| getHeight() (defined in Crosshair) | Crosshair | |
| getWidth() (defined in Crosshair) | Crosshair | |
| height | Entity | protected |
| isRight | Entity | |
| render(const double cameraX_, const double cameraY_) | Crosshair | virtual |
| sprite | Entity | protected |
| update(const double dt_) | Crosshair | virtual |
| width | Entity | protected |
| x | Entity | |
| y | Entity | |
| ~Crosshair() (defined in Crosshair) | Crosshair | virtual |
| ~Entity() | Entity | virtual |
1.8.4