Dauphine  0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
Crosshair Member List

This is the complete list of members for Crosshair, including all inherited members.

activated (defined in Crosshair)Crosshair
animationClipEntityprotected
boundingBox (defined in Entity)Entityprotected
Crosshair(const double x_, const double y_, Sprite *const sprite_) (defined in Crosshair)Crosshair
Entity(const double x_, const double y_, Sprite *const sprite_)Entityprotected
getAnimationClip()Entity
getHeight() (defined in Crosshair)Crosshair
getWidth() (defined in Crosshair)Crosshair
heightEntityprotected
isRightEntity
render(const double cameraX_, const double cameraY_)Crosshairvirtual
spriteEntityprotected
update(const double dt_)Crosshairvirtual
widthEntityprotected
xEntity
yEntity
~Crosshair() (defined in Crosshair)Crosshairvirtual
~Entity()Entityvirtual