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Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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This is the complete list of members for Enemy, including all inherited members.
| AERIAL enum value (defined in Enemy) | Enemy | |
| aim(Crosshair *const crosshair, double direction) (defined in DynamicEntity) | DynamicEntity | virtual |
| ALERT enum value (defined in Enemy) | Enemy | |
| alertRange (defined in Enemy) | Enemy | static |
| animationClip | Entity | protected |
| applyGravity() (defined in DynamicEntity) | DynamicEntity | virtual |
| boundingBox (defined in Entity) | Entity | protected |
| changeState(const EStates state_) (defined in Enemy) | Enemy | |
| collisionRects | DynamicEntity | protected |
| CURIOUS enum value (defined in Enemy) | Enemy | |
| curiousRange (defined in Enemy) | Enemy | static |
| currentState (defined in Enemy) | Enemy | private |
| destroyStates() (defined in Enemy) | Enemy | |
| detectCollision() | DynamicEntity | protected |
| DynamicEntity(const double x_, const double y_, Sprite *const sprite_) | DynamicEntity | |
| Enemy(const double x_, const double y_, Sprite *const sprite_, const bool patrol_, const double patrolLength_) | Enemy | |
| Entity(const double x_, const double y_, Sprite *const sprite_) | Entity | protected |
| EStates enum name (defined in Enemy) | Enemy | |
| getAnimationClip() | Entity | |
| getHeight() | Entity | |
| getWidth() | Entity | |
| handleCollision(std::array< bool, CollisionSide::SOLID_TOTAL > detections_) | Enemy | privatevirtual |
| height | Entity | protected |
| IDLE enum value (defined in Enemy) | Enemy | |
| initializeStates() (defined in Enemy) | Enemy | |
| isGrounded | DynamicEntity | |
| isRight | Entity | |
| jump() (defined in DynamicEntity) | DynamicEntity | virtual |
| left (defined in Enemy) | Enemy | |
| levelH | DynamicEntity | protected |
| levelW | DynamicEntity | protected |
| maxSpeed | DynamicEntity | |
| move(const bool movingLeft_, const bool movingRight_) (defined in DynamicEntity) | DynamicEntity | virtual |
| originalX (defined in Enemy) | Enemy | |
| patrol (defined in Enemy) | Enemy | |
| patrolLength (defined in Enemy) | Enemy | |
| PATROLLING enum value (defined in Enemy) | Enemy | |
| patrolX (defined in Enemy) | Enemy | |
| px (defined in Enemy) | Enemy | static |
| py (defined in Enemy) | Enemy | static |
| render(const double cameraX_, const double cameraY_) | Enemy | virtual |
| roll() (defined in DynamicEntity) | DynamicEntity | virtual |
| setCollisionRects(const std::vector< SDL_Rect > &collisionRects_) (defined in DynamicEntity) | DynamicEntity | virtual |
| setLevelWH(const unsigned int width_, const unsigned int height_) | DynamicEntity | virtual |
| slowVx() (defined in DynamicEntity) | DynamicEntity | virtual |
| speed | DynamicEntity | |
| sprite | Entity | protected |
| statesMap (defined in Enemy) | Enemy | private |
| update(const double dt_) | Enemy | virtual |
| updatePosition(const double dt_) | DynamicEntity | protectedvirtual |
| useBombPotion(BombPotion *const bombPotion, const int strength, const int distance) (defined in DynamicEntity) | DynamicEntity | virtual |
| vx | DynamicEntity | |
| vy | DynamicEntity | |
| width | Entity | protected |
| x | Entity | |
| y | Entity | |
| ~DynamicEntity() | DynamicEntity | virtual |
| ~Enemy() | Enemy | virtual |
| ~Entity() | Entity | virtual |
1.8.4