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Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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This is the complete list of members for Entity, including all inherited members.
| animationClip | Entity | protected |
| boundingBox (defined in Entity) | Entity | protected |
| Entity(const double x_, const double y_, Sprite *const sprite_) | Entity | protected |
| getAnimationClip() | Entity | |
| getHeight() | Entity | |
| getWidth() | Entity | |
| height | Entity | protected |
| isRight | Entity | |
| render(const double cameraX_, const double cameraY_)=0 | Entity | pure virtual |
| sprite | Entity | protected |
| update(const double dt_)=0 | Entity | pure virtual |
| width | Entity | protected |
| x | Entity | |
| y | Entity | |
| ~Entity() | Entity | virtual |
1.8.4