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Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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This is the complete list of members for GStateCredits, including all inherited members.
| addEntity(Entity *const entity) | StateGame | |
| cleanEntities() | StateGame | |
| creditsChangeSpeed (defined in GStateCredits) | GStateCredits | private |
| creditsClip | GStateCredits | private |
| creditsHeightSize (defined in GStateCredits) | GStateCredits | private |
| creditsImage | GStateCredits | private |
| entities | StateGame | protected |
| GStateCredits() | GStateCredits | |
| load() | GStateCredits | virtual |
| render() | GStateCredits | virtual |
| unload() | GStateCredits | virtual |
| update(const double dt_) | GStateCredits | virtual |
| ~GStateCredits() | GStateCredits | virtual |
| ~StateGame() | StateGame | virtual |
1.8.4