Dauphine  0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
GStateMenu Member List

This is the complete list of members for GStateMenu, including all inherited members.

addEntity(Entity *const entity)StateGame
cleanEntities()StateGame
CONTINUE enum value (defined in GStateMenu)GStateMenuprivate
CREDITS enum value (defined in GStateMenu)GStateMenuprivate
currentSelection (defined in GStateMenu)GStateMenuprivate
entitiesStateGameprotected
GStateMenu()GStateMenu
handleSelectorMenu() (defined in GStateMenu)GStateMenu
load()GStateMenuvirtual
menuImageGStateMenuprivate
menuSelectorGStateMenuprivate
NEWGAME enum value (defined in GStateMenu)GStateMenuprivate
OPTIONS enum value (defined in GStateMenu)GStateMenuprivate
passedTimeGStateMenuprivate
render()GStateMenuvirtual
Selection enum name (defined in GStateMenu)GStateMenuprivate
selectorXPositionLeftGStateMenuprivate
selectorXPositionRightGStateMenuprivate
selectorYPositionLeftGStateMenuprivate
selectorYPositionRightGStateMenuprivate
TOTAL enum value (defined in GStateMenu)GStateMenuprivate
unload()GStateMenuvirtual
update(const double dt_)GStateMenuvirtual
~GStateMenu()GStateMenuvirtual
~StateGame()StateGamevirtual