Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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GStateMenu Member List
This is the complete list of members for
GStateMenu
, including all inherited members.
addEntity
(Entity *const entity)
StateGame
cleanEntities
()
StateGame
CONTINUE
enum value (defined in
GStateMenu
)
GStateMenu
private
CREDITS
enum value (defined in
GStateMenu
)
GStateMenu
private
currentSelection
(defined in
GStateMenu
)
GStateMenu
private
entities
StateGame
protected
GStateMenu
()
GStateMenu
handleSelectorMenu
() (defined in
GStateMenu
)
GStateMenu
load
()
GStateMenu
virtual
menuImage
GStateMenu
private
menuSelector
GStateMenu
private
NEWGAME
enum value (defined in
GStateMenu
)
GStateMenu
private
OPTIONS
enum value (defined in
GStateMenu
)
GStateMenu
private
passedTime
GStateMenu
private
render
()
GStateMenu
virtual
Selection
enum name (defined in
GStateMenu
)
GStateMenu
private
selectorXPositionLeft
GStateMenu
private
selectorXPositionRight
GStateMenu
private
selectorYPositionLeft
GStateMenu
private
selectorYPositionRight
GStateMenu
private
TOTAL
enum value (defined in
GStateMenu
)
GStateMenu
private
unload
()
GStateMenu
virtual
update
(const double dt_)
GStateMenu
virtual
~GStateMenu
()
GStateMenu
virtual
~StateGame
()
StateGame
virtual
Generated on Thu May 29 2014 00:11:30 for Dauphine by
1.8.4