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Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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This is the complete list of members for Game, including all inherited members.
| audioHandler | Game | private |
| CREDITS enum value (defined in Game) | Game | |
| currentState | Game | private |
| destroyStates() | Game | private |
| fpsManager | Game | private |
| Game() | Game | private |
| GAMEOVER enum value (defined in Game) | Game | |
| getAudioHandler() | Game | |
| getInput() | Game | |
| getResources() | Game | |
| GStates enum name | Game | |
| initializeStates() | Game | private |
| inputHandler | Game | private |
| instance() | Game | static |
| isRunning | Game | private |
| LEVEL_ONE enum value (defined in Game) | Game | |
| MENU enum value (defined in Game) | Game | |
| OPTIONS enum value (defined in Game) | Game | |
| resourceManager | Game | private |
| runGame() | Game | |
| setState(const GStates state_) | Game | |
| SPLASH enum value (defined in Game) | Game | |
| statesMap | Game | private |
| stop() | Game | |
| window | Game | private |
| ~Game() | Game |
1.8.4