Dauphine  0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
Game Member List

This is the complete list of members for Game, including all inherited members.

audioHandlerGameprivate
CREDITS enum value (defined in Game)Game
currentStateGameprivate
destroyStates()Gameprivate
fpsManagerGameprivate
Game()Gameprivate
GAMEOVER enum value (defined in Game)Game
getAudioHandler()Game
getInput()Game
getResources()Game
GStates enum nameGame
initializeStates()Gameprivate
inputHandlerGameprivate
instance()Gamestatic
isRunningGameprivate
LEVEL_ONE enum value (defined in Game)Game
MENU enum value (defined in Game)Game
OPTIONS enum value (defined in Game)Game
resourceManagerGameprivate
runGame()Game
setState(const GStates state_)Game
SPLASH enum value (defined in Game)Game
statesMapGameprivate
stop()Game
windowGameprivate
~Game()Game