Dauphine  0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
Level Member List

This is the complete list of members for Level, including all inherited members.

addEntity(Entity *const entity)StateGame
cameraLevelprotected
cleanEntities()StateGame
entitiesStateGameprotected
getHeight()Level
getWidth()Level
heightLevelprotected
Level()Levelprotected
load()=0StateGamepure virtual
playerLevelprotected
render()=0StateGamepure virtual
setCamera(Camera *const camera_)Levelprotectedvirtual
setPlayer(Player *const player_)Levelprotectedvirtual
tileMap (defined in Level)Levelprotected
unload()=0StateGamepure virtual
update(const double dt_)=0StateGamepure virtual
widthLevelprotected
~Level()Levelvirtual
~StateGame()StateGamevirtual