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Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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This is the complete list of members for LevelOne, including all inherited members.
| addEntity(Entity *const entity) | StateGame | |
| camera | Level | protected |
| cleanEntities() | StateGame | |
| entities | StateGame | protected |
| getHeight() | Level | |
| getWidth() | Level | |
| height | Level | protected |
| Level() | Level | protected |
| LevelOne() | LevelOne | |
| load() | LevelOne | virtual |
| player | Level | protected |
| render() | LevelOne | virtual |
| setCamera(Camera *const camera_) | Level | protectedvirtual |
| setPlayer(Player *const player_) | Level | protectedvirtual |
| tileMap (defined in Level) | Level | protected |
| unload() | LevelOne | virtual |
| update(const double dt_) | LevelOne | virtual |
| width | Level | protected |
| ~Level() | Level | virtual |
| ~LevelOne() | LevelOne | virtual |
| ~StateGame() | StateGame | virtual |
1.8.4