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Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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This is the complete list of members for LuaScript, including all inherited members.
| level | LuaScript | private |
| LuaScript(const std::string &filename_) | LuaScript | |
| luaState | LuaScript | private |
| unlua_clean() (defined in LuaScript) | LuaScript | inlineprivate |
| unlua_get(const std::string &variableName_) | LuaScript | |
| unlua_getDefault() | LuaScript | private |
| unlua_getIntVector(const std::string &name_) | LuaScript | |
| unlua_getTableKeys(const std::string &name_) | LuaScript | |
| unlua_getToStack(const std::string &variableName_) | LuaScript | private |
| unlua_getValue(const std::string &variableName_) | LuaScript | private |
| ~LuaScript() | LuaScript | virtual |
1.8.4