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Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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This is the complete list of members for PStateAiming, including all inherited members.
| absoluteCrosshairPlayerDistance() (defined in PStateAiming) | PStateAiming | private |
| enter() | PStateAiming | virtual |
| exit() | PStateAiming | virtual |
| handleInput(const std::array< bool, GameKeys::MAX > keyStates_) | PStateAiming | virtual |
| player | StatePlayer | |
| PStateAiming(Player *const player_) | PStateAiming | |
| StatePlayer(Player *const player_) | StatePlayer | |
| ~PStateAiming() | PStateAiming | inlinevirtual |
| ~StatePlayer() | StatePlayer | virtual |
1.8.4