Dauphine  0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
PStateAiming Member List

This is the complete list of members for PStateAiming, including all inherited members.

absoluteCrosshairPlayerDistance() (defined in PStateAiming)PStateAimingprivate
enter()PStateAimingvirtual
exit()PStateAimingvirtual
handleInput(const std::array< bool, GameKeys::MAX > keyStates_)PStateAimingvirtual
playerStatePlayer
PStateAiming(Player *const player_)PStateAiming
StatePlayer(Player *const player_)StatePlayer
~PStateAiming()PStateAiminginlinevirtual
~StatePlayer()StatePlayervirtual