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Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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This is the complete list of members for PStateMoving, including all inherited members.
| enter() | PStateMoving | virtual |
| exit() | PStateMoving | virtual |
| handleInput(const std::array< bool, GameKeys::MAX > keyStates_) | PStateMoving | virtual |
| player | StatePlayer | |
| PStateMoving(Player *const player_) | PStateMoving | |
| StatePlayer(Player *const player_) | StatePlayer | |
| ~PStateMoving() | PStateMoving | inlinevirtual |
| ~StatePlayer() | StatePlayer | virtual |
1.8.4