Dauphine  0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
Sprite Member List

This is the complete list of members for Sprite, including all inherited members.

flipHorizontalSpriteprivate
getHeight()Sprite
getPath() (defined in Sprite)Sprite
getWidth()Sprite
heightSpriteprivate
loadFrom(const std::string &path_)Spriteprivate
pathSpriteprivate
render(const double x_, const double y_, SDL_Rect *const clip_=nullptr, const bool stretch_=false, const double angle_=0.0, SDL_Point *const center_=nullptr, SDL_RendererFlip flip_=SDL_FLIP_NONE)Sprite
sdlTextureSpriteprivate
setHeight(unsigned int height_) (defined in Sprite)Sprite
setHorizontalFlip(bool isRigth_) (defined in Sprite)Sprite
setWidth(unsigned int width_) (defined in Sprite)Sprite
Sprite(const std::string &path_)Sprite
Sprite(SDL_Surface *const surface_) (defined in Sprite)Sprite
SpritePtr typedefSprite
surfaceToTexture(SDL_Surface *const surface_) (defined in Sprite)Spriteprivate
widthSpriteprivate
~Sprite()Sprite