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Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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This is the complete list of members for Sprite, including all inherited members.
| flipHorizontal | Sprite | private |
| getHeight() | Sprite | |
| getPath() (defined in Sprite) | Sprite | |
| getWidth() | Sprite | |
| height | Sprite | private |
| loadFrom(const std::string &path_) | Sprite | private |
| path | Sprite | private |
| render(const double x_, const double y_, SDL_Rect *const clip_=nullptr, const bool stretch_=false, const double angle_=0.0, SDL_Point *const center_=nullptr, SDL_RendererFlip flip_=SDL_FLIP_NONE) | Sprite | |
| sdlTexture | Sprite | private |
| setHeight(unsigned int height_) (defined in Sprite) | Sprite | |
| setHorizontalFlip(bool isRigth_) (defined in Sprite) | Sprite | |
| setWidth(unsigned int width_) (defined in Sprite) | Sprite | |
| Sprite(const std::string &path_) | Sprite | |
| Sprite(SDL_Surface *const surface_) (defined in Sprite) | Sprite | |
| SpritePtr typedef | Sprite | |
| surfaceToTexture(SDL_Surface *const surface_) (defined in Sprite) | Sprite | private |
| width | Sprite | private |
| ~Sprite() | Sprite |
1.8.4