Dauphine  0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
TileMap Member List

This is the complete list of members for TileMap, including all inherited members.

addTileSet(const std::string &path_) (defined in TileMap)TileMapprivate
collisionRects (defined in TileMap)TileMapprivate
getCollisionRects() (defined in TileMap)TileMap
getMapHeight() (defined in TileMap)TileMap
getMapWidth() (defined in TileMap)TileMap
layers (defined in TileMap)TileMapprivate
load(const std::string &mapPath_) (defined in TileMap)TileMapprivate
map (defined in TileMap)TileMapprivate
mapHeight (defined in TileMap)TileMapprivate
mapWidth (defined in TileMap)TileMapprivate
operator[](int i)TileMapinline
render(const double cameraX_, const double cameraY_)TileMap
renderLayer(const double cameraX_, const double cameraY_, const unsigned int layer_)TileMapprivate
TileMap(const std::string &mapPath_)TileMap
tileMatrixTileMapprivate
tilesetSprites (defined in TileMap)TileMapprivate
~TileMap()TileMap