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Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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This is the complete list of members for TileMap, including all inherited members.
| addTileSet(const std::string &path_) (defined in TileMap) | TileMap | private |
| collisionRects (defined in TileMap) | TileMap | private |
| getCollisionRects() (defined in TileMap) | TileMap | |
| getMapHeight() (defined in TileMap) | TileMap | |
| getMapWidth() (defined in TileMap) | TileMap | |
| layers (defined in TileMap) | TileMap | private |
| load(const std::string &mapPath_) (defined in TileMap) | TileMap | private |
| map (defined in TileMap) | TileMap | private |
| mapHeight (defined in TileMap) | TileMap | private |
| mapWidth (defined in TileMap) | TileMap | private |
| operator[](int i) | TileMap | inline |
| render(const double cameraX_, const double cameraY_) | TileMap | |
| renderLayer(const double cameraX_, const double cameraY_, const unsigned int layer_) | TileMap | private |
| TileMap(const std::string &mapPath_) | TileMap | |
| tileMatrix | TileMap | private |
| tilesetSprites (defined in TileMap) | TileMap | private |
| ~TileMap() | TileMap |
1.8.4