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Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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Files | |
| file | Animation.h [code] |
| file | AudioHandler.h [code] |
| file | BombPotion.h [code] |
| file | Camera.h [code] |
| file | Collision.h [code] |
| file | Configuration.h [code] |
| file | ControllerHandler.h [code] |
| file | Crosshair.h [code] |
| file | DynamicEntity.h [code] |
| file | Enemy.h [code] |
| file | Entity.h [code] |
| file | EStateAerial.h [code] |
| file | EStateAlert.h [code] |
| file | EStateCurious.h [code] |
| file | EStateIdle.h [code] |
| file | EStatePatrolling.h [code] |
| file | FPSWrapper.h [code] |
| file | Game.h [code] |
| file | GStateCredits.h [code] |
| file | GStateGameOver.h [code] |
| file | GStateMenu.h [code] |
| file | GStateOptions.h [code] |
| file | GStateSplash.h [code] |
| file | InputHandler.h [code] |
| file | InputKeys.h [code] |
| file | Level.h [code] |
| file | LevelOne.h [code] |
| file | Logger.h [code] |
| file | LuaScript.h [code] |
| file | Player.h [code] |
| file | PStateAerial.h [code] |
| file | PStateAiming.h [code] |
| file | PStateCrouching.h [code] |
| file | PStateIdle.h [code] |
| file | PStateMoving.h [code] |
| file | PStateRolling.h [code] |
| file | ResourceManager.h [code] |
| file | SDLWrapper.h [code] |
| file | Sprite.h [code] |
| file | StateEnemy.h [code] |
| file | StateGame.h [code] |
| file | StatePlayer.h [code] |
| file | Text.h [code] |
| file | TileMap.h [code] |
| file | Window.h [code] |
1.8.4