Dauphine  0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
include Directory Reference

Files

file  Animation.h [code]
 
file  AudioHandler.h [code]
 
file  BombPotion.h [code]
 
file  Camera.h [code]
 
file  Collision.h [code]
 
file  Configuration.h [code]
 
file  ControllerHandler.h [code]
 
file  Crosshair.h [code]
 
file  DynamicEntity.h [code]
 
file  Enemy.h [code]
 
file  Entity.h [code]
 
file  EStateAerial.h [code]
 
file  EStateAlert.h [code]
 
file  EStateCurious.h [code]
 
file  EStateIdle.h [code]
 
file  EStatePatrolling.h [code]
 
file  FPSWrapper.h [code]
 
file  Game.h [code]
 
file  GStateCredits.h [code]
 
file  GStateGameOver.h [code]
 
file  GStateMenu.h [code]
 
file  GStateOptions.h [code]
 
file  GStateSplash.h [code]
 
file  InputHandler.h [code]
 
file  InputKeys.h [code]
 
file  Level.h [code]
 
file  LevelOne.h [code]
 
file  Logger.h [code]
 
file  LuaScript.h [code]
 
file  Player.h [code]
 
file  PStateAerial.h [code]
 
file  PStateAiming.h [code]
 
file  PStateCrouching.h [code]
 
file  PStateIdle.h [code]
 
file  PStateMoving.h [code]
 
file  PStateRolling.h [code]
 
file  ResourceManager.h [code]
 
file  SDLWrapper.h [code]
 
file  Sprite.h [code]
 
file  StateEnemy.h [code]
 
file  StateGame.h [code]
 
file  StatePlayer.h [code]
 
file  Text.h [code]
 
file  TileMap.h [code]
 
file  Window.h [code]