Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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Classes
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Class List
Class Index
Class Hierarchy
Class Members
All
Functions
Variables
Typedefs
Enumerations
a
c
e
f
g
h
i
k
l
m
n
o
p
q
r
s
t
v
w
x
y
- a -
animation :
Player
animationClip :
Entity
audioHandler :
Game
- c -
camera :
Level
cameraDistanceHeight :
Configuration
cameraDistanceWidth :
Configuration
clip :
Camera
collisionRects :
DynamicEntity
controllerHandler :
InputHandler
creditsClip :
GStateCredits
creditsImage :
GStateCredits
current :
GStateSplash
currentEffect :
AudioHandler
currentMusic :
AudioHandler
currentState :
Player
,
Game
- e -
enemy :
StateEnemy
entities :
StateGame
entity :
Camera
- f -
flipHorizontal :
Sprite
fpsManager :
Game
- g -
gameController :
ControllerHandler
gameOverImage :
GStateGameOver
- h -
height :
Entity
,
Sprite
,
Level
- i -
images :
GStateSplash
initialX :
Animation
initialY :
Animation
inputHandler :
Game
isGrounded :
DynamicEntity
isRight :
Entity
isRunning :
Game
- k -
keyStates :
InputHandler
- l -
level :
LuaScript
levelH :
Camera
,
DynamicEntity
levelW :
Camera
,
DynamicEntity
lifeTime :
GStateSplash
,
GStateGameOver
logicalRenderSize :
Configuration
loop :
Animation
luaState :
LuaScript
- m -
maxFramerate :
Configuration
maxSpeed :
DynamicEntity
menuImage :
GStateMenu
menuSelector :
GStateMenu
- n -
numberOfImages :
Animation
- o -
optionsImage :
GStateOptions
- p -
passedTime :
GStateGameOver
,
GStateMenu
,
GStateSplash
path :
Sprite
player :
Level
,
StatePlayer
- q -
quitFlag :
InputHandler
- r -
resolutionHeight :
Configuration
resolutionWidth :
Configuration
resourceManager :
Game
resources :
ResourceManager
- s -
screenHeight :
Configuration
screenWidth :
Configuration
sdlEvent :
InputHandler
sdlRenderer :
Window
sdlTexture :
Sprite
sdlWindow :
Window
selectorXPositionLeft :
GStateMenu
selectorXPositionRight :
GStateMenu
selectorYPositionLeft :
GStateMenu
selectorYPositionRight :
GStateMenu
speed :
DynamicEntity
sprite :
Entity
spriteHeight :
Animation
spriteWidth :
Animation
statesMap :
Game
,
Player
- t -
tileMatrix :
TileMap
totalElapsedTime :
Animation
totalTime :
Animation
- v -
vx :
DynamicEntity
vy :
DynamicEntity
- w -
width :
Entity
,
Level
,
Sprite
window :
Game
windowTitle :
Configuration
,
Window
- x -
x :
Animation
,
Entity
- y -
y :
Animation
,
Entity
Generated on Thu May 29 2014 00:11:30 for Dauphine by
1.8.4