Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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~
Here is a list of all documented class members with links to the class documentation for each member:
- s -
screenHeight :
Configuration
screenWidth :
Configuration
sdlEvent :
InputHandler
sdlRenderer :
Window
sdlTexture :
Sprite
sdlWindow :
Window
selectorXPositionLeft :
GStateMenu
selectorXPositionRight :
GStateMenu
selectorYPositionLeft :
GStateMenu
selectorYPositionRight :
GStateMenu
setCamera() :
Level
setCurrentEffect() :
AudioHandler
setCurrentMusic() :
AudioHandler
setEffectVolume() :
AudioHandler
setLevelWH() :
DynamicEntity
,
Camera
setMusicVolume() :
AudioHandler
setPlayer() :
Level
setState() :
Game
signalExit() :
InputHandler
speed :
DynamicEntity
sprite :
Entity
Sprite() :
Sprite
spriteHeight :
Animation
SpritePtr :
Sprite
spriteWidth :
Animation
StateEnemy() :
StateEnemy
StatePlayer() :
StatePlayer
statesMap :
Game
,
Player
stop() :
Game
stopMusic() :
AudioHandler
Generated on Thu May 29 2014 00:11:30 for Dauphine by
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