Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
Main Page
Related Pages
Classes
Files
Class List
Class Index
Class Hierarchy
Class Members
All
Functions
Variables
Typedefs
Enumerations
a
c
d
e
f
g
h
i
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
~
Here is a list of all documented class members with links to the class documentation for each member:
- g -
Game() :
Game
gameController :
ControllerHandler
gameOverImage :
GStateGameOver
get() :
ResourceManager
getAnimation() :
Player
getAnimationClip() :
Entity
getAudioHandler() :
Game
getCameraDistanceHeight() :
Configuration
getCameraDistanceWidth() :
Configuration
getClip() :
Camera
getHeight() :
Entity
,
Level
,
Sprite
getInput() :
Game
getKeyStates() :
InputHandler
getLogicalRenderSize() :
Configuration
getMaxFramerate() :
Configuration
getRenderer() :
Window
getResolutionHeight() :
Configuration
getResolutionWidth() :
Configuration
getResources() :
Game
getScreenHeight() :
Configuration
getScreenWidth() :
Configuration
getWidth() :
Sprite
,
Entity
,
Level
getWindowTitle() :
Configuration
GStateCredits() :
GStateCredits
GStateGameOver() :
GStateGameOver
GStateMenu() :
GStateMenu
GStateOptions() :
GStateOptions
GStates :
Game
GStateSplash() :
GStateSplash
Generated on Thu May 29 2014 00:11:30 for Dauphine by
1.8.4