Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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~
- g -
Game() :
Game
get() :
ResourceManager
getAnimation() :
Player
getAnimationClip() :
Entity
getAudioHandler() :
Game
getCameraDistanceHeight() :
Configuration
getCameraDistanceWidth() :
Configuration
getClip() :
Camera
getHeight() :
Entity
,
Level
,
Sprite
getInput() :
Game
getKeyStates() :
InputHandler
getLogicalRenderSize() :
Configuration
getMaxFramerate() :
Configuration
getRenderer() :
Window
getResolutionHeight() :
Configuration
getResolutionWidth() :
Configuration
getResources() :
Game
getScreenHeight() :
Configuration
getScreenWidth() :
Configuration
getWidth() :
Entity
,
Level
,
Sprite
getWindowTitle() :
Configuration
GStateCredits() :
GStateCredits
GStateGameOver() :
GStateGameOver
GStateMenu() :
GStateMenu
GStateOptions() :
GStateOptions
GStateSplash() :
GStateSplash
Generated on Thu May 29 2014 00:11:30 for Dauphine by
1.8.4