Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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unload() :
GStateCredits
,
GStateGameOver
,
GStateOptions
,
GStateSplash
,
GStateMenu
,
LevelOne
,
StateGame
unlua_get() :
LuaScript
unlua_getDefault() :
LuaScript
unlua_getIntVector() :
LuaScript
unlua_getTableKeys() :
LuaScript
unlua_getToStack() :
LuaScript
unlua_getValue() :
LuaScript
unregisterResource() :
ResourceManager
update() :
EStatePatrolling
,
EStateIdle
,
EStateCurious
,
EStateAlert
,
EStateAerial
,
GStateOptions
,
Enemy
,
BombPotion
,
Player
,
Camera
,
Animation
,
StateGame
,
StateEnemy
,
Text
,
LevelOne
,
Entity
,
Crosshair
,
GStateSplash
,
GStateGameOver
,
GStateMenu
,
GStateCredits
updateClip() :
Animation
updatePosition() :
Camera
,
DynamicEntity
Generated on Thu May 29 2014 00:11:30 for Dauphine by
1.8.4