Dauphine
0.1
A platforming/stealth game in a medieval fantasy setting, developed with SDL2.
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- h -
handleCollision() :
DynamicEntity
,
Enemy
,
Player
handleInput() :
PStateMoving
,
PStateIdle
,
PStateCrouching
,
PStateAiming
,
PStateAerial
,
InputHandler
,
ControllerHandler
,
PStateRolling
,
StatePlayer
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